Sunday, November 2, 2008

An Aside About Post-Campaign Replay

My decision to stop playing both Disgaea and The World Ends With You came for a similar reason. In both cases there's plenty of game after you've beaten the "final" boss. What killed TWE for me was the "black planet" pins, which are the best weapons/items in the game. The problem is that to get one of them, you have to fight the hardest enemy in the entire game, making the use for them rather moot.

So what do you do with them? Re fight that boss only it's easier now?

The longer you play something post-game, the more you ask yourself "what is the point?"

With Eindhander, my quest to get the Selene led to me getting much better at the game, but in RPG's you the game player never get better; your characters in the game get better at playing it. That's a weird meta-situation right there if you stop and think about it: You're watching people play a game. Your involvement is only to be there to tell the characters to get back to work. It's as though there was some sort of God telling me to keep playing Einhander till I was leveled up enough to beat the game on Hard without continuing.

That's some weird business right there, now that I think about it.

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